Embodiment In Virtual Reality

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The Motive

As a user interface and experience designer I often find myself interested in human to computer interaction, particularly how one connects to digital applications, and in this case, virtual worlds. With virtual realities swift development within recent years I wanted to focus on how we as humans prosper, connect, and behave within digitalised realities confined by three-dimensional modelling and surround sound. Therefore, I embarked on my own journey to collect resources and personal findings to define how embodiment takes place in the forms of virtual realities with a fundamental focus on VRChat to back up my analysis conducted.. Nevertheless, it was an exciting journey to understand rationale and reasoning to the ways in which behaviour, character portrayal, sound, and community are curated.

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